Sim. City 4 Wikipedia. Sim. City 4 is a city buildingurban planningsimulationcomputer game developed by Maxis, a subsidiary of Electronic Arts. It was released on January 1. It is the fourth major installment in the Sim. City series. Sim. City 4 has a single expansion pack called Rush Hour which adds features to the game. Sim. City 4 Deluxe Edition contained the original game and Rush Hour combined as a single product. The game allows players to create a region of land by terraforming, and then to design and build a settlement which can grow into a city. Players can zone different areas of land as commercial, industrial, or residential development, as well as build and maintain public services, transport and utilities. For the success of a city, players must manage its finances, environment, and quality of life for its residents. Sim. City 4 introduces night and day cycles and other special effects for the first time in the Sim. An index of a variety of different card game types from Solitaire to Poker. View available games, download free trials, and more. City series. External tools such as the Building Architect Tool BAT allow custom third party buildings and content to be added to the gameplay. Sim. City 4 was praised for being the second game in the Sim. City series to primarily use a 3. Transport passengers around an attractive and realistic city in then awesome bus driving sim Bus Driver Drive 12 different buses that are modeled after the real thing Play the largest selection of free online games at Games on AOL. com Including puzzle games, card games, casino games, strategy games and many moreD engine to render its graphics, the first being Sim. City 6. 4 for the discontinued Nintendo. DD. It received widespread acclaim, won several awards, and was one of the top ten selling PC games of 2. However, it was criticized for its difficulty and its demands on computer performance. GameplayeditRegional gameplayedit. A collection of neighbouring cities, as seen in the games regional view. As with previous Sim. City titles, Sim. City 4 places players in the role of a mayor, tasked with populating and developing tracts of lands into cities, while fulfilling the needs of fellow Sims that live in the cities. Cities are now located in regions that are divided into segments, each of which can be developed. The player has the option of starting the city in a segment of any of three area sizes. In real measurements, the smallest has a length of one kilometer on a side, and the largest has a length of four kilometers on a side. dead link5 The size of a region and its layout of segments can be changed in a bitmap file provided for each region. Neighbor cities play a larger role than in the previous versions of the game. For example, neighbor deals can be established, where a city can exchange resources such as water, electricity, garbage disposal with other cities for money. Players may develop several inter dependent cities at the same time, eventually populating the entire region. Game modeseditUpon selecting a specific segment in a region, gameplay is divided into three modes god mode, mayor mode, and My. Sim mode. Mayor and My. Sim modes become available after establishing a city. The god mode is available before establishing a city, as well as after, but with fewer functions. The unavailable functions can be re activated using cheats. God modeeditThe first mode is god mode, which allows players to design or terraform a selected tract of land where the city will be built. God mode also allows players to trigger disasters, including tornadoes and earthquakes among several others. Players can select an area where a disaster will occur and even control the direction of certain disasters. Most terraforming tools are disabled after the city is named and founded. The player still has some terraforming tools made available in mayor mode, although they become very limited and expensive, and they can still trigger disasters at will. In addition to these abilities, god mode also gives the player tools to reconcile the borders of the cities, so as to fix any discrepancies created during the terraforming process, and a daynight cycle adjustment, so that one can make it always day, always night, or alternate between day or night in accordance with the in universe game clock. Both the ability to reconcile the city edges and the ability to modify the daynight cycle are available even once the city has been established. Mayor modeeditThe second of the modes is the mayor mode, where the actual city building is conducted. Several advisors may give advice to the player on how to best manage a city. Players can build transportation networks, which include roads, streets, avenues, highways, railways, subway lines, and bus stations. Players can also terraform and plant trees in this mode, but in a much smaller scale than in god mode. Terraforming in this mode costs money. Zones are conducted building plots that are empty at first but then AI controlled buildings pop up in these spaces. Areas of land in this mode can be zoned as residential, commercial or industrial areas in various densities where the city will begin to grow. Agriculture is now a separate industrial zone type, unlike previous versions of Sim. City, enabling farms to grow regardless of high land value, so long as demand exists for agriculture and agricultural zones have been provided. Zones are now automatically aligned towards roads and most buildings must be adjacent to a road in order to function properly streets are automatically created when zoning on large tracts of land. Buildings are now classified into several wealth levels, zone types, and building size stages, which are affected by the regions population and the citys condition. The game simulates urban decay and gentrification with buildings deteriorating and refurbished accordingly. Buildings originally constructed for occupation by higher wealth tenants can now support lower wealth tenants in the event surrounding factors forces the current tenants to vacate the building this allows certain buildings to remain in use despite lacking its initial occupants. 6 Buildings and lots can now be constructed on slopes. A densely populated city including third party modifications. Other activities that players can do in mayor mode include building civic buildings that need constant funding to work properly, such as schools, hospitals, parks, police stations, jails, and fire stations. These buildings now come in two or more sizes compared to the single, universal types that were used in previous games. Settlements also need public utilities such as electricity with more or less polluting and more or less expensive types of power stations, water pumps, water purification plants, and waste management services. Facilities that had previously provided citywide coverage, such as educational facilities and medical facilities, have now been modified to provide a more limited coverage, as it has been with police stations and fire stations in previous Sim. City titles. Funding can now be adjusted for individual buildings rather than having to change the funding to all buildings, allowing users to specify how much money should be spent to supply a service in accordance to the local population. Maintenance expenses for public utility facilities will increase as they age. The maximum output of facilities also decreases as they get older. The rate at which facilities age is dependent on the percentage of its capacity being used and the level of funding being given to it. 7My. Sim modeeditThe final mode is the My. Sim mode which enables players to create user defined Sims, which will live and work in the city the player has created. When moving a Sim into a city, the player can choose from a selection of characters or import others from The Sims. Sims can be killed by certain disasters or catastrophic events, leave the city if conditions are unfavorable, or die of old age. After they die, their child sometimes takes over for them by taking their name, house, and job. Building designseditBuildings in Sim. City 4 borrow heavily from early 2. Art Deco and Romanesque Revival, while houses can appear in a traditional American Craftsman style. However, there is an additional, more modern, architectural style similar to Houstons architectural style, and a European style that is based on the skyline of Frankfurt, Germany. The construction of new buildings on zoned areas is now animated. There are a number of buildings based on those found in San Francisco, including the Shell Building appearing as Wren Insurance,84. Sutter Street appearing as Vu Financial,9 and the Pacific Telephone Telegraph Building also known as 1. New Montgomery Street as The Galvin Corp. 1.
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